Spatial product design
Interaction models, comfort budgets and type systems for headsets, tabletops and rooms. Tested with real people standing up.
Parallax is a spatial computing studio for teams whose work no longer fits on a rectangle.
You just flew through a hundred thousand points of light, in a browser tab, on the machine in front of you. Most interfaces never leave the plane they were drawn on. Ours start there.
Forty designers, graphics engineers and ex-game developers. Every engagement ships a working build in week two, because depth cannot be judged on a slide.
Interaction models, comfort budgets and type systems for headsets, tabletops and rooms. Tested with real people standing up.
Launch films you can step inside: product reveals, data walks and exhibition pieces rendered live, never pre-baked.
Custom WebGL, WebGPU and native render pipelines that hold frame rate on the device your customer actually owns.
Four recent builds. Each began as a flat brief and ended as a place.
A walk-in anatomical atlas used by surgical teams to rehearse at 1:1 scale before theatre.
2026Mission-planning table for Kestrel Orbital: 4,100 tracked objects, one shared room, zero dashboards.
2025A maritime museum’s drowned harbour, rebuilt from sonar and walked by 310,000 visitors.
2025Showroom configurator for a furniture maker: every fabric, in your own living room, to the millimetre.
2024Send a deck, a Figma file or a napkin sketch. In ten working days you get a prototype you can put on your head, and an honest answer about whether depth earns its keep.
Book a depth review