Parallax Start a project

Software youcan walk around

Parallax is a spatial computing studio for teams whose work no longer fits on a rectangle.

Elevation 0.0° — the galactic plane

Everything has a far side.

You just flew through a hundred thousand points of light, in a browser tab, on the machine in front of you. Most interfaces never leave the plane they were drawn on. Ours start there.

Three ways we add an axis.

Forty designers, graphics engineers and ex-game developers. Every engagement ships a working build in week two, because depth cannot be judged on a slide.

01 / X

Spatial product design

Interaction models, comfort budgets and type systems for headsets, tabletops and rooms. Tested with real people standing up.

02 / Y

Volumetric stories

Launch films you can step inside: product reveals, data walks and exhibition pieces rendered live, never pre-baked.

03 / Z

Real-time engines

Custom WebGL, WebGPU and native render pipelines that hold frame rate on the device your customer actually owns.

Selected work

Four recent builds. Each began as a flat brief and ended as a place.

  • 001

    Halden Atlas

    A walk-in anatomical atlas used by surgical teams to rehearse at 1:1 scale before theatre.

    2026
  • 002

    Orrery

    Mission-planning table for Kestrel Orbital: 4,100 tracked objects, one shared room, zero dashboards.

    2025
  • 003

    Tidewater

    A maritime museum’s drowned harbour, rebuilt from sonar and walked by 310,000 visitors.

    2025
  • 004

    Loom & Ledger

    Showroom configurator for a furniture maker: every fabric, in your own living room, to the millimetre.

    2024
Seen from below the disc

Bring us the flat version.

Send a deck, a Figma file or a napkin sketch. In ten working days you get a prototype you can put on your head, and an honest answer about whether depth earns its keep.

Book a depth review